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GPU Virtual Programs
Based on needs assessment with in country partners, GPU applies staff’s extensive
- professional development,
- e-learning, and
- instructional design experience
- social media know-how
- networks of experts in education, rehabilitation, and health care
creating and designing blended courses and customized specialty certificate programs for on site, online and/or mobile delivery.
Who are GPU Target Audiences?
- Government program administrators
- Professionals,
- Community-based health personnel,
- Educators,
- Academics,
- and Consumers seeking knowledge, consultation, and peer-to-peer & subject expert mentoring
GPU Program Goals: Brain Gain and Systems Strengthening for Sustainability and Scalability
- Focused on ‘brain gain’ and providing access to subject experts and peer mentors…
- GPU offers culturally sensitive, targeted learning for community-based health, education and rehabilitation personnel as well as civic personnel leading and administering healthcare, education, and rehabilitation systems and institutions.
- Connecting learners across regions and globally….
- GPU provides a networking milieu that emphasizes quality delivery of services and outcomes that are measurable and transparent.
- Offering on site and/or distance education and ongoing mentoring….
- GPU designs desired and customized learning models that minimize costly travel and enhance the ability to evaluate outcomes both quantitatively and qualitatively.
Monitoring and Evaluation
GPU builds in Evaluation Component constructed to both—
- track individual plus group processes and outcomes, and
- measure program efficiency and effectiveness.
Program Evaluation and Outcomes Accountability
GPU plans a range of essential evaluation processes to ensure—
- Self-correction
- Accountability
- Transparency
Benefits of Hybrid Learning Models
GPU provides needs assessments to address local learning challenges in collaboration with on the ground partnering agencies.
GPU programs incorporate web-based and mobile technologies complementing traditional methods to meet multiple project objectives—
- Reduction of barriers to training access and/or specialized expertise with related cost savings
- Creation of added value for the learner/consumer and the educator and healthcare provider with repeated access to knowledge and skills and more reliable learning
- Development and mentoring discussions one-on-one and/or as a Community of Practice (CoP), Learning, Leadership, Advocacy and Youth Empowerment
- Evidence-based curricula dissemination and reinforced content delivery
- Messaging widely via web-based and mobile technologies for education, rehabilitation, health promotion, services access, and disease prevention purposes
- Clinical service telemedicine, telerehabilitation and telepractices consultation and service delivery available in real time or asynchronously
- Program delivery participation and quality easily verified
- Course content replication and updating in a cost-effective manner for optimal learning
- Ongoing training and mentoring anytime, anywhere (synchronously--live in real time-- or asynchronously) that the Internet or mobile communication is accessible
- Enhancement of provider productivity and/or effectiveness in time and cost savings for trainees.